Archer
This unit is from Feudal Era. It's coding and art were done by Turin and Various others.
The elves' keen senses lend themselves well to the pursuit of archery. High Elven archers combine their inherent dexterity and strength with rigid discipline and training, giving them astonishing capabilities on the battlefield. Even their rank-and-file bowmen, armed with light yew bows, are capable of loosing volley after volley into enemy ranks, each arrow striking its mark with deadly force.
Information
Advances from: | |
Advances to: | Chasseur |
Cost: | 18 |
HP: | 33 |
Movement: | 5 |
XP: | 37 |
Level: | 1 |
Alignment: | neutral |
ID | High Elven Archer |
Abilities: |
Attacks (damage - count)
sword melee | 4 - 3 blade | ||
bow ranged | 5 - 4 pierce |
Resistances
blade | 10% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 0% | |||
cold | 0% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | - | 0% | |
Deep Water | 99 | 20% | |
Flat | 1 | 50% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 3 | 30% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | 99 | 10% | |
Village | 1 | 60% |